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INI File | 1999-11-01 | 33.2 KB | 315 lines
[Setup] Product=Bane's Mutators Version=100 Archive=Bane's Mutators.umod SrcPath=. MasterPath=.. Requires=Unreal Tournament Demo322Requirement Group=SetupGroup Group=SystemGroup Group=umodIncludeFilesGroup [Unreal Tournament Demo322Requirement] Product=Unreal Tournament Demo Version=322 [SetupGroup] Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=547,Flags=3) Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=581,Flags=3) [SystemGroup] File=(Src=System\BaneMutators.htm,Size=5677) File=(Src=System\BaneMutators.int,Size=604) File=(Src=System\BaneMutators.u,Size=4771) [umodIncludeFilesGroup] File=(Src=Help\modcentral.bmp,Size=21478) [Setup] LocalProduct=Bane's Mutators ReadMe=System\BaneMutators.htm SetupWindowTitle=Mod Central AutoplayWindowTitle=Bane's Mutators Options ProductURL=http://www.planetunreal.com/modcentral/ VersionURL=http://www.planetunreal.com/modcentral/ Developer=Bane DeveloperURL=http://www.planetunreal.com/modcentral/ Logo=Help\modcentral.bmp [Unreal Tournament Demo322Requirement] LocalProduct=Unreal Tournament Demo ProductURL=http://www.unreal.com/ VersionURL=http://unreal.epicgames.com/versions.htm Developer=Epic Games, Inc. DeveloperURL=http://www.epicgames.com/ <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="GENERATOR" content="Microsoft FrontPage Express 2.0"> <title>Akimbo Deathmatch</title> </head> <body bgcolor="#C0C0C0"> <p align="center"><font size="5" face="Arial"><b><u>Bane's UT Mutator Pack</u></b></font><font color="#000000" size="2" face="Times New Roman"><br> </font><font color="#000000" size="1"><em>v0.9 by Bane</em></font></p> <hr> <p><strong><u>Introduction</u></strong></p> <p><font size="2">The BaneMutators package contains a number of different Mutators for Unreal Tournament. This version (0.9) is based upon classes found in the UT demo v3.22, so it might not be compatible with the full UT version.</font></p> <p> </p> <p><strong><u>Installation</u></strong></p> <p><font size="2">I've decided <em>not</em> to use the UMOD format for this package, as it's likely that this would cause problems when the full version of UT is released. So, in order to use the new Mutators, you'll need to manually copy BaneMutators.u and BaneMutators.int into your UT/System folder.</font></p> <p> </p> <p><strong><u>Contents</u></strong></p> <p><font size="2">This version of the package only contains two different Mutators, although it's very likely that additional ones will be added in the future:</font></p> <ul> <li><font size="2"><strong>Bounty Hunt. </strong>This Mutator will affect scoring and damage potential. Whenever someone enters a "spree", his/her damage potential increases according to the following table:<br> <br> </font><div align="center"><center><table border="0" cellspacing="1" width="350"> <tr> <td align="center" bgcolor="#404040"><font color="#FFFFFF" size="2" face="Arial"><strong>Spree Level</strong></font></td> <td align="center" bgcolor="#404040"><font color="#FFFFFF" size="2" face="Arial"><strong>Damage</strong></font></td> </tr> <tr> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">None</font></td> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">100%</font></td> </tr> <tr> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">Killing Spree</font></td> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">125%</font></td> </tr> <tr> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">Rampage</font></td> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">150%</font></td> </tr> <tr> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">Dominating</font></td> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">175%</font></td> </tr> <tr> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">Unstoppable</font></td> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">200%</font></td> </tr> <tr> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">Godlike</font></td> <td align="center" bgcolor="#808080"><font color="#FFFFFF" size="2" face="Arial">250%</font></td> </tr> </table> </center></div><p><font size="2"><br> However, anyone killing a player that's entered a spree will receive a "bounty", i.e. extra score points. For each spree level, the killer will be rewarded with one extra point - for instance, killing someone who's "Dominating" would yield 4 points.</font></p> </li> <li><font size="2"><strong>Movement Mutator. </strong>This Mutator will modify the movement speed of all players and bots. Note that this is not the same as modifying the Game Speed, as the latter would affect everything, including firing rates, animations, projectile speeds and so forth. The default speed used by this Mutator is 80%, but you may change this by using a new Advanced Options property. To do this, enter Options/Advanced Options - you'll notice a new property called "Bane Mutators". Unfold this header as well as the "Movement Mutator" contained within it. You'll then be able to modify the "Speed" property - 1.0 would equal 100% speed, 0.75 would mean 75% speed and so forth. Don't overdo things, though :)</font></li> </ul> <p> </p> <p><strong><u>Final Notes</u></strong></p> <p><font size="2">As always, I don't mind receiving feedback and/or questions regarding my mods. If you wish to contact me, feel free to do so at </font><a href="mailto:bane@unrealized.com"><font size="2">bane@unrealized.com</font></a><font size="2">.</font></p> <p><font size="2">Cheers</font>!<br> <em>Bane</em></p> </body> </html> [Public] Object=(Name=BaneMutators.BountyHunt,Class=Class,MetaClass=Engine.Mutator,Description="Bounty Hunt,(Damage/Scoring Mutator) While on a Killing Spree, you'll inflict more damage, yet anyone killing you will receive a 'bounty' (bonus points).") Object=(Name=BaneMutators.MovementMutator,Class=Class,MetaClass=Engine.Mutator,Description="Movement Mutator,(Pawn Mutator) Changes the movement speed of all pawns.") Preferences=(Caption="Bane Mutators",Parent="Advanced Options") Preferences=(Caption="Movement Mutator",Parent="Bane Mutators",Class=BaneMutators.MovementMutator,Immediate=True) ┴â*₧D % @